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Gamabilis: helping for behaviour change

Vincent Péquignot noticed the powerful impact of video games on every individual, whatever their age group. This led to the creation of Gamabilis, an innovative start-up that tackles societal, environmental and preventive health issues through the development of video games for behaviour change purposes. The aim of a high-impact video game is to entertain and challenge, to discover new things, to change one’s point of view on the society around us, and so on. In this way, a video game becomes an interactive, educational lever and a driving force for impact.